0.6.0 | Speech!

- Speech:

  • Speech interface with custom dialog typing

  • String parser to get a reference list

  • Sentence topics used to generate sentences

Make some possible speech responses 

 

0.5.0 | Animals!

- Animals:

  • Mammals

  • Fish

- New creature AI other than GOAP

- Intelligence gradient 

- Creature eat behavior

- Creature drink behavior

- Create flee behavior

- Create attack behavior

- Add throw action and projectiles

0.4.0 | Creatures and Actions

- GOAP (Goal-Oriented Action Planning)

- Color palette swapping and saved settings

- Bodypart tissue materials like skin, bone, muscle, and fat

- Internal bodyparts like hearts, lungs, and brains

- Inflict damage to entities

  • Create the deal-damage menu

  • Allow an entity to deal physical damage to another using its force and physical properties 

  • Create a verity of damage types (cut, puncture, dent, crack)

- Hunger, nutrition, and thirst

- Water

- Breathing

- Eating/drinking

 

0.3.0 | Plants | Finished!

- Compositional Ingredients (Fruit with peel, flesh, and pit)

- Plants:

  • Shrubs

  • Trees

  • Mushrooms

  • Flowers

  • Grasses

  • Cacti

  •  Vine Plants 

- Plant Parts:

  • Shrubbery

  • Trunk

  • Canopy

  • Fruit
  • Vines

- Plant Growt  h

 - Seeds/Spores and Sowing

- Weather, Clouds and Rain fall calculations

- Plants spawning in their environment 

- Felling Trees

- Harvest plants and their parts

0.2.0 | Crafting | Finished!

- Crafting Menu

- Categorization system for deciding "What" something is

- Ability to combine multiple items together

- Ability to add features like holes, sockets, edges, and points

- Ability to change state, like changing the size or name

- Ability to attach details like entrusting

- Items having a 3D size

0.1.0 | Bodies and Items | Finished!

- Create "Creature" Object 

- Create a bodypart tree

- Remove bodyparts and have branches come with them

- Ability to equip (sometimes multi-entity) items

- Ability to wield items (yes it's different)

- Equipment

- Containers for storing items

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